If there was a toggle to disable collision (like the "prevent move" one) on animations you wouldn't have to make an extra "dead actor" for each enemy.. As it is now if you switch the animation out for the dying animation you can still kill it while its dying, but this would streamline things.
If there was a toggle to disable collision (like the "prevent move" one) on animations you wouldn't have to make an extra "dead actor" for each enemy.. As it is now if you switch the animation out for the dying animation you can still kill it while its dying, but this would streamline things.