This PR removes the double float literal which is not supported at sycl gpu code, this is the issue we have discussed and made decision to remove the double float literal since we are using double precision by default, it is actually unnecessary to have it in the c++ code.
This PR removes the double float literal which is not supported at sycl gpu code, this is the issue we have discussed and made decision to remove the double float literal since we are using double precision by default, it is actually unnecessary to have it in the c++ code.