Closed RobertPincus closed 1 year ago
A one-character fix, thanks to @Brian-eaton and @sjsprecious: GPU kernels computing the surface source for RTE SW were using the diffuse surface albedo instead of the direct surface albedo (as the CPU kernels do, correctly).
Not currently covered by a test but should be.
A one-character fix, thanks to @Brian-eaton and @sjsprecious: GPU kernels computing the surface source for RTE SW were using the diffuse surface albedo instead of the direct surface albedo (as the CPU kernels do, correctly).
Not currently covered by a test but should be.