Closed mmjackson90 closed 5 years ago
Initial PR is just to get some tracking in place. This branch is still WIP.
As this is a purely artistic piece of functionality right now I've opted for 'flipping' turning 'top left' into 'bottom right' (if flipped both ways), so any further co-ordinates (done at component level) must take that into account.
Again, due to the purely artistic nature of this thing, 'flipping' means different things in different projections. See the iso/td output tests for 'double exact wall' to understand why.
Allows for the flipping of parts and components such that they can then be added into components 'flipped' and render correctly.
May also require a refactor of the way 'top-left' works, but we'll see.