Closed StrandedKitty closed 9 months ago
That's right. I was waiting for someone to request it.
Personally, My only motivation is point-cloud tiles where ADD can make more sense than REPLACE. What's your use-case?
Anyhow, I will look to add support.
We are using Cesium ion to generate 3D tiles from .kml files containing vector building data. In the resulting tileset there are multiple LODs: coarser LODs contain larger buildings, and finer LODs contain smaller buildings.
I see. Ok I'll implement it, should be quite straightforward
Sorry for the long time without an update. I fixed this in version 9.2.0 ADD and REPLACE will now both work
It seems like "REPLACE" refinement strategy is always used, no matter the tileset settings. I see that there's a
refinement
field inOGC3DTile.js
, but it seems like it never gets read from?I'm trying to render a tileset that uses "ADD" refinement strategy, and when rendering it tiles at low levels of detail get hidden when more detailed tiles get loaded, which is not the expected behavior.