Fix incorrect offset in get_mapped_range by @nical in #3233
wgpu-0.14.1 (2022-11-02)
Bug Fixes
Make wgpu::TextureFormat::Depth24PlusStencil8 available on all backends by making the feature unconditionally available and the feature unneeded to use the format. By @Healthire and @cwfitzgerald in #3165
When using CompareFunction::Equal or CompareFunction::NotEqual on a pipeline, there is now a warning logged if the vertex
shader does not have a @invariant tag on it. On some machines, rendering the same triangles multiple times without an
@invariant tag will result in slightly different depths for every pixel. Because the *Equal functions rely on depth being
the same every time it is rendered, we now warn if it is missing.
Surface supports alpha_mode now. When alpha_mode is equal to PreMultiplied or PostMultiplied,
the alpha channel of framebuffer is respected in the compositing process, but which mode is available depends on
the different API and Device. If don't care about alpha_mode, you can set it to Auto.
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Updates the requirements on wgpu to permit the latest version.
Release notes
Sourced from wgpu's releases.
Changelog
Sourced from wgpu's changelog.
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