ebonhold / simc

Simulationcraft engine/GUI
GNU General Public License v3.0
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Demolish #960

Closed Armadk closed 1 month ago

Armadk commented 2 months ago

Tested with Archi May 28th 2024

Channel is hasted.

ticks every 200ms, with the first damaging event at 200ms, second at 600, and third at 1600 (hasted)

30% haste image

Final hit would be 1600, post haste it would be around 1231ms 1600ms / (1.0 + 0.3 ) = 1231

Where 0.3 is equal to your 30% haste

4.778-3.555 = 1.223 10.994-9.758 = 1.236

2% haste image

9.766-8.162 = 1.604 4.295-2.723 = 1.572

the first and second attacks may be cancelled if the primary target dies early, but the channel will continue and the final AoE splash damage will still hit surrounding targets

It is also currently resetting your swing timer.

Armadk commented 1 month ago

implemented