ticks every 200ms, with the first damaging event at 200ms, second at 600, and third at 1600 (hasted)
30% haste
Final hit would be 1600, post haste it would be around 1231ms
1600ms / (1.0 + 0.3 ) = 1231
Where 0.3 is equal to your 30% haste
4.778-3.555 = 1.223
10.994-9.758 = 1.236
2% haste
9.766-8.162 = 1.604
4.295-2.723 = 1.572
the first and second attacks may be cancelled if the primary target dies early, but the channel will continue and the final AoE splash damage will still hit surrounding targets
Tested with Archi May 28th 2024
Channel is hasted.
ticks every 200ms, with the first damaging event at 200ms, second at 600, and third at 1600 (hasted)
30% haste![image](https://github.com/ebonhold/simc/assets/3732166/53cc16cf-c40a-4d8b-ba99-c0500ea94767)
Final hit would be 1600, post haste it would be around 1231ms 1600ms / (1.0 + 0.3 ) = 1231
Where 0.3 is equal to your 30% haste
4.778-3.555 = 1.223 10.994-9.758 = 1.236
2% haste![image](https://github.com/ebonhold/simc/assets/3732166/98a93545-6872-472b-9140-3d1fae8376ca)
9.766-8.162 = 1.604 4.295-2.723 = 1.572
the first and second attacks may be cancelled if the primary target dies early, but the channel will continue and the final AoE splash damage will still hit surrounding targets
It is also currently resetting your swing timer.