ebrahimebrahim / knock-the-rock

A 2D physics game about throwing rocks.
MIT License
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Some impacts are silent #14

Open ebrahimebrahim opened 4 years ago

ebrahimebrahim commented 4 years ago

Some impacts that look like they ought be loud are completely silent, and it's kind of jarring for what otherwise feels like a very responsive world

ebrahimebrahim commented 4 years ago

It would help to know what situations lead to weirdly silent impacts. @yusufmte please if you notice a silent impact during a playtest see if you can reproduce it

yusufmte commented 4 years ago

I have had some of those D: I'm not sure, but I feel like it happens more with faster impacts? Maybe it's somehow related to framerate and started when we started capping the framerate?

ebrahimebrahim commented 4 years ago

I think it happened before we capped the framerate

ebrahimebrahim commented 4 years ago

Here's a good way to get a sense of how common this issue is:

It happens sometimes that the impact is silent, but it's really very rare. I think it used to be more common, but for some reason it is now rare. It's too rare to worry about, I think. I'll make this issue optional, and we might remove it later if we don't find silent impacts to be noticeable.

But do let me know if you figure out a way to reproduce silent impacts. Then we can deal with it.