Closed warmist closed 4 years ago
Doesn't work for me as well.
Unfortunately I don't have the necessary hardware & OS to reproduce this (the demo works fine for me). I committed a change which I guess (from the console log) could fix this, but I'm not sure. The online demo has been updated with this change.
Now it's working. Win 10, Chrome, GTX 1080. Thank you. Looks freaking good. Any helpers how to implement it in Unity? (C# and HLSL)
Just checked and it's fixed. Thank you!
Thanks! A Unity port is available here: https://github.com/Scrawk/Brunetons-Improved-Atmospheric-Scattering
Thank you very much. Do you think it is going to be working in HDRP?
I'm using Chrome 83.0.4103.116 on win 7 with AMD Radeon R9 200. Chrome console is filled (256 times) with
[.WebGL-000000000C0547A0] GL_INVALID_OPERATION: Two textures of different types use the same sampler location.