So I was playing Team Arena's singleplayer campaign when I noticed that upon finishing a round, the game froze almost instantly and completely locked up. Upon further inspection, I realized that this was caused by ZTM's Flexible HUD mod. Testing this without the mod and with ioQuake3, the game didn't seem to have much of a problem, but it seems that only Quake 3e does.
I also tried both GL and Vulkan renderers, and both have the same issue.
So I was playing Team Arena's singleplayer campaign when I noticed that upon finishing a round, the game froze almost instantly and completely locked up. Upon further inspection, I realized that this was caused by ZTM's Flexible HUD mod. Testing this without the mod and with ioQuake3, the game didn't seem to have much of a problem, but it seems that only Quake 3e does.
I also tried both GL and Vulkan renderers, and both have the same issue.