Closed Perlence closed 1 year ago
Modern drivers doesn't like custom resolutions so much. So if you want to keep black bars at sides (preserve aspect ratio - is that your point?) - then:
\vid_restart
Awesome, thanks, this is what I was looking for! I ended up with the following settings:
seta r_mode "6"
seta r_modeFullscreen "-1"
seta r_customWidth "2560"
seta r_customHeight "1600"
seta r_fbo "1"
seta r_renderWidth "2133"
seta r_renderHeight "1600"
seta r_renderScale "4"
I use r_modeFullscreen "-1"
because with "-2" quake3e thinks the native resolution is 1280x800, but it's actually twice that.
Hello everyone! First of all, thanks for all the work you put into optimizing the renderer! It's the only port I know of that makes Quake III Arena and Urban Terror playable at 125 FPS on a MacBook Air M1.
I'm using the OpenGL renderer and I want to set a 4:3 resolution on the 16:10 screen. Setting
r_mode 6
(1024x768) works, the resulting image is 4:3, see Picture 1. However, settingr_mode 7
(1152x864) and higher forces the game to fill the whole screen, see Picture 2. I've also tried setting custom 4:3 resolutions, but they were also forced to be wide.Picture 1
Picture 2
The related settings:
I'm not sure if the Vulkan renderer has this problem because I couldn't get it to work, see #183.