Closed VinnyVicious closed 9 months ago
Yes
Why?
One noticeable difference is the default homepath (settings and autodownload) folder. While ioquake3 set it as per-user (e.g. under %appdata% in Windows), Quake3e made it the same as the homepath (installation folder) like in the original game.
You can set it as you wish my adding "+fs_homepath
Pretty much all key differences is listed in README.md, I see no need to duplicate it there
Personally I had audio bugs with Quake3e on Windows 10, while ioq3 was working nicely. I spawned many bots and rockets flying everywhere and it just crashed for some reason. So I would say... test both, and see which fork works for you.
Personally I had audio bugs with Quake3e on Windows 10, while ioq3 was working nicely. I spawned many bots and rockets flying everywhere and it just crashed for some reason. So I would say... test both, and see which fork works for you.
try check on clean config
Personally I had audio bugs with Quake3e on Windows 10, while ioq3 was working nicely. I spawned many bots and rockets flying everywhere and it just crashed for some reason. So I would say... test both, and see which fork works for you.
Did you turn off openal in ioq3 to get accurate comparison?
Personally I had audio bugs with Quake3e on Windows 10
Please create separate issue with demo/reproduction steps
What are the main differences from q3e to ioq3? Is it more stable for players?