ec- / Quake3e

Improved Quake III Arena engine
GNU General Public License v2.0
1.15k stars 148 forks source link

Difference from ioq3? #243

Closed VinnyVicious closed 9 months ago

VinnyVicious commented 9 months ago

What are the main differences from q3e to ioq3? Is it more stable for players?

ec- commented 9 months ago

Yes

VinnyVicious commented 9 months ago

Why?

The-Gig commented 9 months ago

One noticeable difference is the default homepath (settings and autodownload) folder. While ioquake3 set it as per-user (e.g. under %appdata% in Windows), Quake3e made it the same as the homepath (installation folder) like in the original game. You can set it as you wish my adding "+fs_homepath " parameter in your OS command line (e.g. in a shortcut).

ec- commented 9 months ago

Pretty much all key differences is listed in README.md, I see no need to duplicate it there

kungfooman commented 9 months ago

Personally I had audio bugs with Quake3e on Windows 10, while ioq3 was working nicely. I spawned many bots and rockets flying everywhere and it just crashed for some reason. So I would say... test both, and see which fork works for you.

KG7x commented 9 months ago

Personally I had audio bugs with Quake3e on Windows 10, while ioq3 was working nicely. I spawned many bots and rockets flying everywhere and it just crashed for some reason. So I would say... test both, and see which fork works for you.

try check on clean config

ensiform commented 9 months ago

Personally I had audio bugs with Quake3e on Windows 10, while ioq3 was working nicely. I spawned many bots and rockets flying everywhere and it just crashed for some reason. So I would say... test both, and see which fork works for you.

Did you turn off openal in ioq3 to get accurate comparison?

ec- commented 9 months ago

Personally I had audio bugs with Quake3e on Windows 10

Please create separate issue with demo/reproduction steps