Closed Davo6233 closed 9 months ago
Just use the compatibility pack.
https://apps.microsoft.com/detail/9NQPSL29BFFF?hl=en-us&gl=US
I wouldn't bother adding non-portable renderer just to mitigate "NIH"/vendor-lock policy of MS, both OpenGL and Vulkan is an industrial standards
Impressive & stable WinARM support, not only by supplying a server.exe but also a Vulkan ready client (although Windows on ARM devices still lack support for this API).
If only this sister project, would wield the force of reduced instructions in a similar fashion. 😉
Hello, quake3e-windows-msvc-arm64 package doesnt work, because Windows on ARM doesnt support OpenGL or Vulkan. Could you make DirectX12 version? :P That would be great.