This significantly reduces visible LOD transitions and allows curves in level geometry to be more detailed. See also https://github.com/ec-/Quake3e/pull/230.
Given how modern GPUs (even integrated graphics) can handle lots of polygons well, this has very little performance cost nowadays.
This significantly reduces visible LOD transitions and allows curves in level geometry to be more detailed. See also https://github.com/ec-/Quake3e/pull/230.
Given how modern GPUs (even integrated graphics) can handle lots of polygons well, this has very little performance cost nowadays.