Closed Zacatero closed 4 years ago
Handles doesn't work inside for me when I place him... it tells me I need a communicator unless he's in my inventory. (Or maybe that was fixed in one of the recent couple of updates, I haven't checked again lately... next time I'm on, I will.)
Handles doesn't work inside for me when I place him... it tells me I need a communicator unless he's in my inventory. (Or maybe that was fixed in one of the recent couple of updates, I haven't checked again lately... next time I'm on, I will.)
Standing inside, Handles placed, Communicator on my head... it works fine. But if I walk out the door it says I need a communicator to talk to handles, even though Im still wearing it.
Ah. I don't have the communicator inside.
Just tried it again and it's working as expected now. Either something changed since I updated to 1.15.2, or I accidentally removed Handles somehow. My problem's gone, but I'm not trying to use Handles from outside, so the original issue is still a thing.
Reporting in with the same problem, actually... I'm outside, I re-equipped the communicator while outside, and told Handles to lock the door. Got an error about needing to wear the communicator while he's in the TARDIS.
Code for checking if you are wearing a communicator is here: https://github.com/eccentricdevotion/TARDIS/blob/v4.0/src/main/java/me/eccentric_nz/TARDIS/handles/TARDISHandlesRequest.java#L78 Though versions prior to build 1995 check for mushroom stem (it was working either way for me)
When you equip it does it look like a leather helmet? It shouldn't...
The item texture is still the communicator, but the armour texture is a leather helmet, using the latest TRP.zip
and b1995
.
On the line right below the one you linked:
if (communicator == null || !communicator.hasItemMeta() || !communicator.getType().equals(Material.BIRCH_BUTTON) || !communicator.getItemMeta().getDisplayName().equals("TARDIS Communicator"))
You're checking if the communicator item, a leather helmet, has a material type of BIRCH_BUTTON
there?
Yes - you can't currently use a custom model for a helmet, so when you equip the communicator, a TARDIS task changes it to a BIRCH_BUTTON after 1 tick - https://github.com/eccentricdevotion/TARDIS/blob/v4.0/src/main/java/me/eccentric_nz/TARDIS/listeners/TARDISAccessoryListener.java#L40 If you're seeing a leather helmet after putting the communicator in your helmet slot it hasn't worked - unlike me you're probably using a shortcut to equip it rather than opening the inventory and putting it there manually?
I wonder if there is another event I could listener for - ArmorEquipEvent perhaps?
Aha! No, I (like OP, I expect) shift-clicked it into place. After placing it manually, it changed.
As an aside, would it be at all possible to implement the communicator in such a way that we wouldn't need to sacrifice an armour slot for it? The head slot has a few particularly useful exclusive enchants as well.
nbd if not, can just use /tardis to do a lot of it, but would be especially neat if, ideally, we didn't have to equip it at all and it could instead be in inventory/hotbar/hand or something
I think configurable? Helmet or Offhand would be my take on it
The only things I really use Handles for instead of the /tardis
commands are locking and unlocking the door. Although, if Handles could engage the handbrake by command, that'd be kinda convenient too... I'm assuming that takeoff
(can we also get take off
as a variant?) is to disengage, and Eccentric said that land
is to find a random location and go there, so that would allow me to use "voice" commands to fly my TARDIS. Also, sometimes I go off to do other things while flying and it'd be cool to be able to park by yelling to Handles from my workshop.
Actually, I feel like takeoff
/take off
would be good for disengaging the handbrake, travel [...] random [...]
would be a good way to pick a random spot according to the repeaters, the other travel
commands could just set a destination, and then land
/park
would be good to re-engage the handbrake. Voice-controlled time travel!
That was my issue then @eccentricdevotion I was always seeing it as a leather helmet.
Handles works fine if you are inside the tardis and Handles is inside.. BUT if Handles is inside and you are outside, it gives this message whether you're wearing the communicator or not: "You must be wearing a communicator to talk to Handles when he is in the TARDIS"