eccentricdevotion / TARDIS

A Spigot / Paper plugin for all Doctor Who fans - create and use a TARDIS! It's bigger on the inside!
GNU General Public License v3.0
80 stars 27 forks source link

Eleventh first console (Copper) schematic proposal (fully detailed) #379

Closed vistaero closed 3 years ago

vistaero commented 3 years ago

I just finished building the copper console. The schematic looks like this:

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Didn't miss a detail. I used this Garrys's mod extension as reference: https://steamcommunity.com/sharedfiles/filedetails/?id=590296269 2020-12-26_20 37 27

Download here: first_eleventh.tschm.zip

But I'm having some issues with it:

  1. When entering the TARDIS, it puts me one block above the ground because of this carpet:

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I could just use brown wool as floor instead but if the plugin could see the carpet is not a full block, it would be great.

  1. The console is not completely destroyed after deleting the TARDIS with /tadmin delete player(also after switching to a smaller desktop theme) Maybe because it's 3 chunks wide?:

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  1. I've made my own piston doors to enter the corridors needed to access adjacent rooms, but they don't open and close properly the first and second time you use them. Not very important as they fix themselves, but maybe something in the way redstone is placed when growing a room can be improved.

  2. I'd like to use redstone lamps in corridors, but sea lanterns on the black corner of the console, conduits on the sandstone walls and end rods under the glass platform, and all of them being able to turn off and on. End rods could be changed by chains for the off state, and conduits by black heads (https://minecraft-heads.com/custom-heads/miscellaneous/6265-black-000000)

  3. I'd like to use signs to make this chairs, but the sign block is reserved for the Control Centre, so it ends up in a chair instead of the monitor. Maybe an alternative block for the control centre in the schematic? The same way a cake has to be used instead of a toggle for the handbrake.

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eccentricdevotion commented 3 years ago

Plugin only supports a maximum of 2x2 chunk consoles schematics

vistaero commented 3 years ago

How hard would it be to extend that limit to 3x3? I might be able to make it fit in a 2x2 by making super small corridors, like the first doctor console, but the console alone is already 29x29, so I don't expect a very appealing or convenient corridors design...

eccentricdevotion commented 3 years ago

I'm not adjusting the Y value of any teleporting, and the teleport location is set from the location of the door, not the carpet...

eccentricdevotion commented 3 years ago

Are you intending to use copper blocks when 1.17 comes out?

eccentricdevotion commented 3 years ago

Some redstone lamps in the corridors are not turned on...

eccentricdevotion commented 3 years ago
  1. No issues with entering TARDIS and being 1 block above carpet
  2. 3 chunk wide consoles are now supported
  3. Again not seeing any issues with piston doors not working when first using them (though there was before I remade the schematic)
  4. Unlikely to implement this
  5. Fixed signs not being added properly. The Control Centre sign remains the first OAK WALL SIGN in the schematic. I made sure the chair signs were SPRUCE ones
vistaero commented 3 years ago

Are you intending to use copper blocks when 1.17 comes out?

Sure! I even considered to just wait for the release. It has to look so much better...

Some redstone lamps in the corridors are not turned on...

Ups, I ran out of space for their redstone blocks and forgot to ask about that in the ticket

vistaero commented 3 years ago

ARS not working: 2021-01-06_16 09 34

Some lamps not turning on: 2021-01-06_16 09 48

eccentricdevotion commented 3 years ago

No problems with ARS after a desktop theme change, how is yours grown?

ars_copper

There's nothing to power those lamps, so technically they should all be off... Why are they even there? They're covered by trapdoors in the interior.

vistaero commented 3 years ago

Although they are covered by trapdoors, they still light up the ceiling. Without them it was too dark.

They are not powered with redstone blocks because originally they were sea lanterns, and since the plugin can turn on redstone lamps without actual redstone power... but now I see the blocks are updating each other, turning them off again.

I'm working on an updated schematic, fixing that among other things.

Technoguyfication commented 3 years ago

Conduits are pretty rare items, is there anything to prevent players from growing a copper console and mining out all the conduits?

eccentricdevotion commented 3 years ago

I can add conduits to the protected block list

Technoguyfication commented 3 years ago

It looks like the transmat location for this console puts players above one of the hallways and they're taking fall damage.

eccentricdevotion commented 3 years ago

Should be fixed in build 2301

Technoguyfication commented 3 years ago

Should be fixed in build 2301

That did fix it, thank you!

MagmaBro123 commented 3 years ago
  1. No issues with entering TARDIS and being 1 block above carpet
  2. 3 chunk wide consoles are now supported
  3. Again not seeing any issues with piston doors not working when first using them (though there was before I remade the schematic)
  4. Unlikely to implement this
  5. Fixed signs not being added properly. The Control Centre sign remains the first OAK WALL SIGN in the schematic. I made sure the chair signs were SPRUCE ones

VERY late reply, but 1.17 is out. Might wanna update the interior.

vistaero commented 3 years ago

Hi, I just updated the schematic to use the new copper blocks and refresh some areas to make them more accurate actual_copper.zip

However, the /tardisgive [player] wand 1 no longer works and I can't find which item is it now, so I couldn't make a .tschm file.

MagmaBro123 commented 3 years ago

@eccentricdevotion ^^

eccentricdevotion commented 3 years ago

/tgive list /tgive [player] schematic_wand 1

MagmaBro123 commented 3 years ago

Sorry for the ping, by the way.