echurchill / CityWorld

Minecraft/Bukkit world generator
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Schematic Loading #11

Closed spaceribs closed 11 years ago

spaceribs commented 11 years ago

SO, we have around 200 schematics being loaded into Cityworld, which is currently maxing out the RAM. I'm going to be developing 2 things (the last one being a proof of concept for you):

echurchill commented 11 years ago

It has been a while since I last looked in on you guys. It has been very busy at the office, in fact they sent me home this week to force me to take a break. I should be much freer after November. As for CityWorld. Based on recent deprecations by our friends in Bukkit, I think I am going to have to start CityWorld over from scratch. They are getting rid of the .getID() support and that is what I use during my world generation.

But that is a good thing really because it lets me jettison quite a bit of baggage. I have been thinking building it from the ground up as a schematics paste-er. Even the built in buildings would simple generate schematics. This does two things, one it allows users to change the buildings schematics and have them regenerate if needed and also I think I can finally break away from the block alignment that has annoyed me. Which means... better roads. I am happy to see some of my thoughts on how to create this puppy mirrored in your comments above.

I am not sure when I will start back on this again but hopefully it will be after things calm down after November.

I am currently looking to post the lastest version of the plugin... tonight. crossing my fingers. :-)