In CREST modes a race track is identified by track name.
If two games have the same track with the same name in Shared Memory API, but different refpoints, we cannot use one big array for all refpoints of all games together.
We have to separate it in different arrays.
In CREST modes a race track is identified by track name. If two games have the same track with the same name in Shared Memory API, but different refpoints, we cannot use one big array for all refpoints of all games together. We have to separate it in different arrays.