1) own damage algorithm
2) item tab check box whether can be thrown
3) implement graphically by taking center weapon animation sprite, and rotating
360 degrees continuously, moving horizontally from actor to target
4) determine whether can throw GP or not, selectable amount
Original issue reported on code.google.com by DouglasJ...@gmail.com on 7 Dec 2010 at 6:47
Original issue reported on code.google.com by
DouglasJ...@gmail.com
on 7 Dec 2010 at 6:47