Open Audidemi opened 2 months ago
Hi, does the player appear on fire for a short time (~0.5s) when running the command, or is it not set on fire at all? Did you verify longer times (/data merge entity @s {Fire:300s}
) also don't work?
Interestingly, at first visually nothing showed up. After restarting the world, the fire animation did start showing up, but still did no damage to the player. It’s very inconsistent, sometimes when a server is joined the animation will show up every time during that session, but other times not at all. Still no damage either way.
Are there any command blocks that change the Fire
tag? Can you reproduce this with the same mods in a new world?
Describe the bug Fire data does not seem to be working on the player. This command:
execute at @e[tag=Flamering] run data merge entity @e[limit=1,sort=random,distance=..3,tag=!P] {Fire:10s}
Works perfectly on other entities in the area I intend to affect, but the player itself does not get affected.
To Reproduce Steps to reproduce the behavior:
An additional, simpler method. Data merge entity @s {Fire:377s}
Expected behavior Player should be on fire, showing the burning animation and taking damage (in survival/adventure).
Minecraft setup
Logs Game did not crash. Command/command block produced no output.
Additional context Thank you!