Closed GoogleCodeExporter closed 9 years ago
At first, we will implement a graphiti-based editor alongside the existing
GEF-based one.
The idea is to have an editor that also generates MOML files with as much
layout info as possible (i.e. the actor locations) so graphiti-created models
can be used in the existing Passerelle tools as well. But the new editor will
have an extra graphical model file alongside the MOML and will offer extra
modeling features.
Original comment by erwin...@gmail.com
on 29 Jul 2013 at 8:50
A first trial is operational with a wizard to create and edit a new mock model
resulting in a valid MOML and the extra graphical model file.
Needs some more work before being a valid demo :
- allow to manipulate actor attributes (currently only actor name is editable)
- DnD from existing palette tree-view
- update synchronization (e.g. for moved actors etc)
When this is done, code will be made available.
The next step is then to integrate submodels and drill-down etc.
After that, add execution support directly in new editor.
Etc.
Original comment by erwin...@gmail.com
on 29 Jul 2013 at 8:54
Issue 57 has been merged into this issue.
Original comment by erwin...@gmail.com
on 7 Aug 2013 at 9:27
Issue 25 has been merged into this issue.
Original comment by erwin...@gmail.com
on 8 Aug 2013 at 7:06
The current workbench will remain as-is. New developments will be done in the scope of the proposed Triquetrum eclipse project.
Original issue reported on code.google.com by
erwin...@gmail.com
on 29 Jul 2013 at 8:47