Open ledkk opened 11 years ago
琢磨了半天, 感觉可能是excanvas的问题, 在drawImage 的时候,可能会有些问题。。。。。 还好在网上找到了一个解决方式, 是用div缩放的方式解决的。。。 相关网址为: http://dev.sencha.com/playpen/tm/excanvas-patch/testcases.html merge后的代码如下:
// Copyright 2006 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License.
// Known Issues: // // * Patterns only support repeat. // * Radial gradient are not implemented. The VML version of these look very // different from the canvas one. // * Clipping paths are not implemented. // * Coordsize. The width and height attribute have higher priority than the // width and height style values which isn't correct. // * Painting mode isn't implemented. // * Canvas width/height should is using content-box by default. IE in // Quirks mode will draw the canvas using border-box. Either change your // doctype to HTML5 // (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype) // or use Box Sizing Behavior from WebFX // (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html) // * Non uniform scaling does not correctly scale strokes. // * Optimize. There is always room for speed improvements.
// AMD by kener.linfeng@gmail.com define(function(require) {
// Only add this code if we do not already have a canvas implementation if (!document.createElement('canvas').getContext) {
(function() {
// alias some functions to make (compiled) code shorter var m = Math; var mr = m.round; var ms = m.sin; var mc = m.cos; var abs = m.abs; var sqrt = m.sqrt;
// this is used for sub pixel precision var Z = 10; var Z2 = Z / 2;
var IE_VERSION = +navigator.userAgent.match(/MSIE ([\d.]+)?/)[1];
/**
@return {CanvasRenderingContext2D} */ function getContext() { return this.context || (this.context = new CanvasRenderingContext2D(this)); }
var slice = Array.prototype.slice;
/**
@return {Function} A new function that has bound this */ function bind(f, obj, var_args) { var a = slice.call(arguments, 2); return function() { return f.apply(obj, a.concat(slice.call(arguments))); }; }
function encodeHtmlAttribute(s) { return String(s).replace(/&/g, '&').replace(/"/g, '"'); }
function addNamespace(doc, prefix, urn) { if (!doc.namespaces[prefix]) { doc.namespaces.add(prefix, urn, '#default#VML'); } }
function addNamespacesAndStylesheet(doc) { addNamespace(doc, 'gvml', 'urn:schemas-microsoft-com:vml'); addNamespace(doc, 'go', 'urn:schemas-microsoft-com:office:office');
// Setup default CSS. Only add one style sheet per document if (!doc.styleSheets['excanvas']) { var ss = doc.createStyleSheet(); ss.owningElement.id = 'excanvas'; ss.cssText = 'canvas{display:inline-block;overflow:hidden;' + // default size is 300x150 in Gecko and Opera 'text-align:left;width:300px;height:150px}'; } }
// Add namespaces and stylesheet at startup. addNamespacesAndStylesheet(document);
var GvmlCanvasManager = { init: function(opt_doc) { var doc = optdoc || document; // Create a dummy element so that IE will allow canvas elements to be // recognized. doc.createElement('canvas'); doc.attachEvent('onreadystatechange', bind(this.init, this, doc)); },
init_: function(doc) { // find all canvas elements var els = doc.getElementsByTagName('canvas'); for (var i = 0; i < els.length; i++) { this.initElement(els[i]); } },
/**
// Add namespaces and stylesheet to document of the element.
addNamespacesAndStylesheet(el.ownerDocument);
// Remove fallback content. There is no way to hide text nodes so we
// just remove all childNodes. We could hide all elements and remove
// text nodes but who really cares about the fallback content.
el.innerHTML = '';
// do not use inline function because that will leak memory
el.attachEvent('onpropertychange', onPropertyChange);
el.attachEvent('onresize', onResize);
var attrs = el.attributes;
if (attrs.width && attrs.width.specified) {
// TODO: use runtimeStyle and coordsize
// el.getContext().setWidth_(attrs.width.nodeValue);
el.style.width = attrs.width.nodeValue + 'px';
} else {
el.width = el.clientWidth;
}
if (attrs.height && attrs.height.specified) {
// TODO: use runtimeStyle and coordsize
// el.getContext().setHeight_(attrs.height.nodeValue);
el.style.height = attrs.height.nodeValue + 'px';
} else {
el.height = el.clientHeight;
}
//el.getContext().setCoordsize_()
} return el; } };
function onPropertyChange(e) { var el = e.srcElement;
switch (e.propertyName) { case 'width': el.getContext().clearRect(); el.style.width = el.attributes.width.nodeValue + 'px'; // In IE8 this does not trigger onresize. el.firstChild.style.width = el.clientWidth + 'px'; break; case 'height': el.getContext().clearRect(); el.style.height = el.attributes.height.nodeValue + 'px'; el.firstChild.style.height = el.clientHeight + 'px'; break; } }
function onResize(e) { var el = e.srcElement; if (el.firstChild) { el.firstChild.style.width = el.clientWidth + 'px'; el.firstChild.style.height = el.clientHeight + 'px'; } }
GvmlCanvasManager.init();
// precompute "00" to "FF" var decToHex = []; for (var i = 0; i < 16; i++) { for (var j = 0; j < 16; j++) { decToHex[i * 16 + j] = i.toString(16) + j.toString(16); } }
function createMatrixIdentity() { return [ [1, 0, 0], [0, 1, 0], [0, 0, 1] ]; }
function matrixMultiply(m1, m2) { var result = createMatrixIdentity();
for (var x = 0; x < 3; x++) { for (var y = 0; y < 3; y++) { var sum = 0;
for (var z = 0; z < 3; z++) {
sum += m1[x][z] * m2[z][y];
}
result[x][y] = sum;
}
} return result; }
function copyState(o1, o2) { o2.fillStyle = o1.fillStyle; o2.lineCap = o1.lineCap; o2.lineJoin = o1.lineJoin; o2.lineWidth = o1.lineWidth; o2.miterLimit = o1.miterLimit; o2.shadowBlur = o1.shadowBlur; o2.shadowColor = o1.shadowColor; o2.shadowOffsetX = o1.shadowOffsetX; o2.shadowOffsetY = o1.shadowOffsetY; o2.strokeStyle = o1.strokeStyle; o2.globalAlpha = o1.globalAlpha; o2.font = o1.font; o2.textAlign = o1.textAlign; o2.textBaseline = o1.textBaseline; o2.arcScaleX = o1.arcScaleX; o2.arcScaleY = o1.arcScaleY; o2.lineScale = o1.lineScale; o2.rotation = o1.rotation; // used for images }
var colorData = { aliceblue: '#F0F8FF', antiquewhite: '#FAEBD7', aquamarine: '#7FFFD4', azure: '#F0FFFF', beige: '#F5F5DC', bisque: '#FFE4C4', black: '#000000', blanchedalmond: '#FFEBCD', blueviolet: '#8A2BE2', brown: '#A52A2A', burlywood: '#DEB887', cadetblue: '#5F9EA0', chartreuse: '#7FFF00', chocolate: '#D2691E', coral: '#FF7F50', cornflowerblue: '#6495ED', cornsilk: '#FFF8DC', crimson: '#DC143C', cyan: '#00FFFF', darkblue: '#00008B', darkcyan: '#008B8B', darkgoldenrod: '#B8860B', darkgray: '#A9A9A9', darkgreen: '#006400', darkgrey: '#A9A9A9', darkkhaki: '#BDB76B', darkmagenta: '#8B008B', darkolivegreen: '#556B2F', darkorange: '#FF8C00', darkorchid: '#9932CC', darkred: '#8B0000', darksalmon: '#E9967A', darkseagreen: '#8FBC8F', darkslateblue: '#483D8B', darkslategray: '#2F4F4F', darkslategrey: '#2F4F4F', darkturquoise: '#00CED1', darkviolet: '#9400D3', deeppink: '#FF1493', deepskyblue: '#00BFFF', dimgray: '#696969', dimgrey: '#696969', dodgerblue: '#1E90FF', firebrick: '#B22222', floralwhite: '#FFFAF0', forestgreen: '#228B22', gainsboro: '#DCDCDC', ghostwhite: '#F8F8FF', gold: '#FFD700', goldenrod: '#DAA520', grey: '#808080', greenyellow: '#ADFF2F', honeydew: '#F0FFF0', hotpink: '#FF69B4', indianred: '#CD5C5C', indigo: '#4B0082', ivory: '#FFFFF0', khaki: '#F0E68C', lavender: '#E6E6FA', lavenderblush: '#FFF0F5', lawngreen: '#7CFC00', lemonchiffon: '#FFFACD', lightblue: '#ADD8E6', lightcoral: '#F08080', lightcyan: '#E0FFFF', lightgoldenrodyellow: '#FAFAD2', lightgreen: '#90EE90', lightgrey: '#D3D3D3', lightpink: '#FFB6C1', lightsalmon: '#FFA07A', lightseagreen: '#20B2AA', lightskyblue: '#87CEFA', lightslategray: '#778899', lightslategrey: '#778899', lightsteelblue: '#B0C4DE', lightyellow: '#FFFFE0', limegreen: '#32CD32', linen: '#FAF0E6', magenta: '#FF00FF', mediumaquamarine: '#66CDAA', mediumblue: '#0000CD', mediumorchid: '#BA55D3', mediumpurple: '#9370DB', mediumseagreen: '#3CB371', mediumslateblue: '#7B68EE', mediumspringgreen: '#00FA9A', mediumturquoise: '#48D1CC', mediumvioletred: '#C71585', midnightblue: '#191970', mintcream: '#F5FFFA', mistyrose: '#FFE4E1', moccasin: '#FFE4B5', navajowhite: '#FFDEAD', oldlace: '#FDF5E6', olivedrab: '#6B8E23', orange: '#FFA500', orangered: '#FF4500', orchid: '#DA70D6', palegoldenrod: '#EEE8AA', palegreen: '#98FB98', paleturquoise: '#AFEEEE', palevioletred: '#DB7093', papayawhip: '#FFEFD5', peachpuff: '#FFDAB9', peru: '#CD853F', pink: '#FFC0CB', plum: '#DDA0DD', powderblue: '#B0E0E6', rosybrown: '#BC8F8F', royalblue: '#4169E1', saddlebrown: '#8B4513', salmon: '#FA8072', sandybrown: '#F4A460', seagreen: '#2E8B57', seashell: '#FFF5EE', sienna: '#A0522D', skyblue: '#87CEEB', slateblue: '#6A5ACD', slategray: '#708090', slategrey: '#708090', snow: '#FFFAFA', springgreen: '#00FF7F', steelblue: '#4682B4', tan: '#D2B48C', thistle: '#D8BFD8', tomato: '#FF6347', turquoise: '#40E0D0', violet: '#EE82EE', wheat: '#F5DEB3', whitesmoke: '#F5F5F5', yellowgreen: '#9ACD32' };
function getRgbHslContent(styleString) { var start = styleString.indexOf('(', 3); var end = styleString.indexOf(')', start + 1); var parts = styleString.substring(start + 1, end).split(','); // add alpha if needed if (parts.length == 4 && styleString.substr(3, 1) == 'a') { alpha = Number(parts[3]); } else { parts[3] = 1; } return parts; }
function percent(s) { return parseFloat(s) / 100; }
function clamp(v, min, max) { return Math.min(max, Math.max(min, v)); }
function hslToRgb(parts){ var r, g, b, h, s, l; h = parseFloat(parts[0]) / 360 % 360; if (h < 0) h++; s = clamp(percent(parts[1]), 0, 1); l = clamp(percent(parts[2]), 0, 1); if (s == 0) { r = g = b = l; // achromatic } else { var q = l < 0.5 ? l * (1 + s) : l + s - l * s; var p = 2 * l - q; r = hueToRgb(p, q, h + 1 / 3); g = hueToRgb(p, q, h); b = hueToRgb(p, q, h - 1 / 3); }
return '#' + decToHex[Math.floor(r * 255)] + decToHex[Math.floor(g * 255)] + decToHex[Math.floor(b * 255)]; }
function hueToRgb(m1, m2, h) { if (h < 0) h++; if (h > 1) h--;
if (6 * h < 1) return m1 + (m2 - m1) * 6 * h; else if (2 * h < 1) return m2; else if (3 * h < 2) return m1 + (m2 - m1) * (2 / 3 - h) * 6; else return m1; }
var processStyleCache = {};
function processStyle(styleString) { if (styleString in processStyleCache) { return processStyleCache[styleString]; }
var str, alpha = 1;
styleString = String(styleString); if (styleString.charAt(0) == '#') { str = styleString; } else if (/^rgb/.test(styleString)) { var parts = getRgbHslContent(styleString); var str = '#', n; for (var i = 0; i < 3; i++) { if (parts[i].indexOf('%') != -1) { n = Math.floor(percent(parts[i]) * 255); } else { n = +parts[i]; } str += decToHex[clamp(n, 0, 255)]; } alpha = +parts[3]; } else if (/^hsl/.test(styleString)) { var parts = getRgbHslContent(styleString); str = hslToRgb(parts); alpha = parts[3]; } else { str = colorData[styleString] || styleString; } return processStyleCache[styleString] = {color: str, alpha: alpha}; }
var DEFAULT_STYLE = { style: 'normal', variant: 'normal', weight: 'normal', size: 10, family: 'sans-serif' };
// Internal text style cache var fontStyleCache = {};
function processFontStyle(styleString) { if (fontStyleCache[styleString]) { return fontStyleCache[styleString]; }
var el = document.createElement('div'); var style = el.style; try { style.font = styleString; } catch (ex) { // Ignore failures to set to invalid font. }
return fontStyleCache[styleString] = { style: style.fontStyle || DEFAULT_STYLE.style, variant: style.fontVariant || DEFAULT_STYLE.variant, weight: style.fontWeight || DEFAULT_STYLE.weight, size: style.fontSize || DEFAULT_STYLE.size, family: style.fontFamily || DEFAULT_STYLE.family }; }
function getComputedStyle(style, element) { var computedStyle = {};
for (var p in style) { computedStyle[p] = style[p]; }
// Compute the size var canvasFontSize = parseFloat(element.currentStyle.fontSize), fontSize = parseFloat(style.size);
if (typeof style.size == 'number') { computedStyle.size = style.size; } else if (style.size.indexOf('px') != -1) { computedStyle.size = fontSize; } else if (style.size.indexOf('em') != -1) { computedStyle.size = canvasFontSize * fontSize; } else if(style.size.indexOf('%') != -1) { computedStyle.size = (canvasFontSize / 100) * fontSize; } else if (style.size.indexOf('pt') != -1) { computedStyle.size = fontSize / .75; } else { computedStyle.size = canvasFontSize; }
// Different scaling between normal text and VML text. This was found using // trial and error to get the same size as non VML text. computedStyle.size *= 0.981;
return computedStyle; }
function buildStyle(style) { return style.style + ' ' + style.variant + ' ' + style.weight + ' ' + style.size + 'px ' + style.family; }
var lineCapMap = { 'butt': 'flat', 'round': 'round' };
function processLineCap(lineCap) { return lineCapMap[lineCap] || 'square'; }
/**
be associated with */ function CanvasRenderingContext2D(canvasElement) { this.m = createMatrixIdentity();
this.mStack = []; this.aStack = []; this.currentPath_ = [];
// Canvas context properties this.strokeStyle = '#000'; this.fillStyle = '#000';
this.lineWidth = 1; this.lineJoin = 'miter'; this.lineCap = 'butt'; this.miterLimit = Z * 1; this.globalAlpha = 1; this.font = '10px sans-serif'; this.textAlign = 'left'; this.textBaseline = 'alphabetic'; this.canvas = canvasElement;
var cssText = 'width:' + canvasElement.clientWidth + 'px;height:' + canvasElement.clientHeight + 'px;overflow:hidden;position:absolute'; var el = canvasElement.ownerDocument.createElement('div'); el.style.cssText = cssText; canvasElement.appendChild(el);
var overlayEl = el.cloneNode(false); // Use a non transparent background. overlayEl.style.backgroundColor = 'red'; overlayEl.style.filter = 'alpha(opacity=0)'; canvasElement.appendChild(overlayEl);
this.element = el; this.arcScaleX = 1; this.arcScaleY = 1; this.lineScale = 1; this.rotation_ = 0; }
var contextPrototype = CanvasRenderingContext2D.prototype; contextPrototype.clearRect = function() { if (this.textMeasureEl) { this.textMeasureEl.removeNode(true); this.textMeasureEl = null; } this.element_.innerHTML = ''; };
contextPrototype.beginPath = function() { // TODO: Branch current matrix so that save/restore has no effect // as per safari docs. this.currentPath_ = []; };
contextPrototype.moveTo = function(aX, aY) { var p = getCoords(this, aX, aY); this.currentPath.push({type: 'moveTo', x: p.x, y: p.y}); this.currentX = p.x; this.currentY_ = p.y; };
contextPrototype.lineTo = function(aX, aY) { var p = getCoords(this, aX, aY); this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
this.currentX = p.x; this.currentY = p.y; };
contextPrototype.bezierCurveTo = function(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY) { var p = getCoords(this, aX, aY); var cp1 = getCoords(this, aCP1x, aCP1y); var cp2 = getCoords(this, aCP2x, aCP2y); bezierCurveTo(this, cp1, cp2, p); };
// Helper function that takes the already fixed cordinates. function bezierCurveTo(self, cp1, cp2, p) { self.currentPath.push({ type: 'bezierCurveTo', cp1x: cp1.x, cp1y: cp1.y, cp2x: cp2.x, cp2y: cp2.y, x: p.x, y: p.y }); self.currentX = p.x; self.currentY_ = p.y; }
contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) { // the following is lifted almost directly from // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
var cp = getCoords(this, aCPx, aCPy); var p = getCoords(this, aX, aY);
var cp1 = { x: this.currentX + 2.0 / 3.0 * (cp.x - this.currentX), y: this.currentY + 2.0 / 3.0 * (cp.y - this.currentY) }; var cp2 = { x: cp1.x + (p.x - this.currentX) / 3.0, y: cp1.y + (p.y - this.currentY) / 3.0 };
bezierCurveTo(this, cp1, cp2, p); };
contextPrototype.arc = function(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) { aRadius *= Z; var arcType = aClockwise ? 'at' : 'wa';
var xStart = aX + mc(aStartAngle) * aRadius - Z2; var yStart = aY + ms(aStartAngle) * aRadius - Z2;
var xEnd = aX + mc(aEndAngle) * aRadius - Z2; var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
// IE won't render arches drawn counter clockwise if xStart == xEnd. if (xStart == xEnd && !aClockwise) { xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something // that can be represented in binary }
var p = getCoords(this, aX, aY); var pStart = getCoords(this, xStart, yStart); var pEnd = getCoords(this, xEnd, yEnd);
this.currentPath_.push({type: arcType, x: p.x, y: p.y, radius: aRadius, xStart: pStart.x, yStart: pStart.y, xEnd: pEnd.x, yEnd: pEnd.y});
};
contextPrototype.rect = function(aX, aY, aWidth, aHeight) { this.moveTo(aX, aY); this.lineTo(aX + aWidth, aY); this.lineTo(aX + aWidth, aY + aHeight); this.lineTo(aX, aY + aHeight); this.closePath(); };
contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) { var oldPath = this.currentPath_; this.beginPath();
this.moveTo(aX, aY); this.lineTo(aX + aWidth, aY); this.lineTo(aX + aWidth, aY + aHeight); this.lineTo(aX, aY + aHeight); this.closePath(); this.stroke();
this.currentPath_ = oldPath; };
contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) { var oldPath = this.currentPath_; this.beginPath();
this.moveTo(aX, aY); this.lineTo(aX + aWidth, aY); this.lineTo(aX + aWidth, aY + aHeight); this.lineTo(aX, aY + aHeight); this.closePath(); this.fill();
this.currentPath_ = oldPath; };
contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) { var gradient = new CanvasGradient('gradient'); gradient.x0 = aX0; gradient.y0 = aY0; gradient.x1 = aX1; gradient.y1_ = aY1; return gradient; };
contextPrototype.createRadialGradient = function(aX0, aY0, aR0, aX1, aY1, aR1) { var gradient = new CanvasGradient('gradientradial'); gradient.x0 = aX0; gradient.y0 = aY0; gradient.r0 = aR0; gradient.x1 = aX1; gradient.y1 = aY1; gradient.r1_ = aR1; return gradient; };
contextPrototype.drawImage = function(image, var_args) { var dx, dy, dw, dh, sx, sy, sw, sh;
// to fix new Image() we check the existance of runtimeStyle var rts = image.runtimeStyle.width;
// to find the original width we overide the width and height if(rts) { var oldRuntimeWidth = image.runtimeStyle.width; var oldRuntimeHeight = image.runtimeStyle.height;
image.runtimeStyle.width = 'auto';
image.runtimeStyle.height = 'auto';
}
// get the original size var w = image.width; var h = image.height;
// and remove overides
if(rts) {
image.runtimeStyle.width = oldRuntimeWidth;
image.runtimeStyle.height = oldRuntimeHeight;
}
if (arguments.length == 3) { dx = arguments[1]; dy = arguments[2]; sx = sy = 0; sw = dw = w; sh = dh = h; } else if (arguments.length == 5) { dx = arguments[1]; dy = arguments[2]; dw = arguments[3]; dh = arguments[4]; sx = sy = 0; sw = w; sh = h; } else if (arguments.length == 9) { sx = arguments[1]; sy = arguments[2]; sw = arguments[3]; sh = arguments[4]; dx = arguments[5]; dy = arguments[6]; dw = arguments[7]; dh = arguments[8]; } else { throw Error('Invalid number of arguments'); }
var d = getCoords(this, dx, dy);
var w2 = sw / 2; var h2 = sh / 2;
var vmlStr = [];
var W = 10; var H = 10;
var scaleX = scaleY = 1;
// FIX: divs give better quality then vml image and also fixes transparent PNG's vmlStr.push(' <div style="position:absolute;');
// If filters are necessary (rotation exists), create them // filters are bog-slow, so only create them if abbsolutely necessary // The following check doesn't account for skews (which don't exist // in the canvas spec (yet) anyway. if (this.m[0][0] != 1 || this.m[0][1] || this.m[1][1] != 1 || this.m[1][0]) { var filter = [];
// Scaling images using width & height instead of Transform Matrix
// because of quality loss
var c = mc(this.rotation_);
var s = ms(this.rotation_);
// Inverse rotation matrix
var irm = [
[c, -s, 0],
[s, c, 0],
[0, 0, 1]
];
// Get unrotated matrix to get only scaling values
var urm = matrixMultiply(irm, this.m_);
scaleX = urm[0][0];
scaleY = urm[1][1];
// Apply only rotation and translation to Matrix
filter.push('M11=', c, ',',
'M12=', -s, ',',
'M21=', s, ',',
'M22=', c, ',',
'Dx=', d.x / Z, ',',
'Dy=', d.y / Z);
// Bounding box calculation (need to minimize displayed area so that
// filters don't waste time on unused pixels.
var max = d;
var c2 = getCoords(this, dx + dw, dy);
var c3 = getCoords(this, dx, dy + dh);
var c4 = getCoords(this, dx + dw, dy + dh);
max.x = m.max(max.x, c2.x, c3.x, c4.x);
max.y = m.max(max.y, c2.y, c3.y, c4.y);
vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
filter.join(''), ", sizingmethod='clip');");
} else { vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;'); }
vmlStr.push(' ">');
// Draw a special cropping div if needed if (sx || sy) { // Apply scales to width and height vmlStr.push('
');vmlStr.push('
this.element_.insertAdjacentHTML('beforeEnd', vmlStr.join('')); };
contextPrototype.stroke = function(aFill) { var lineStr = []; var lineOpen = false;
var W = 10; var H = 10;
lineStr.push('<gvml:shape', ' filled="', !!aFill, '"', ' style="position:absolute;width:', W, 'px;height:', H, 'px;"', ' coordorigin="0,0"', ' coordsize="', Z * W, ',', Z * H, '"', ' stroked="', !aFill, '"', ' path="');
var newSeq = false; var min = {x: null, y: null}; var max = {x: null, y: null};
for (var i = 0; i < this.currentPath.length; i++) { var p = this.currentPath[i]; var c;
switch (p.type) {
case 'moveTo':
c = p;
lineStr.push(' m ', mr(p.x), ',', mr(p.y));
break;
case 'lineTo':
lineStr.push(' l ', mr(p.x), ',', mr(p.y));
break;
case 'close':
lineStr.push(' x ');
p = null;
break;
case 'bezierCurveTo':
lineStr.push(' c ',
mr(p.cp1x), ',', mr(p.cp1y), ',',
mr(p.cp2x), ',', mr(p.cp2y), ',',
mr(p.x), ',', mr(p.y));
break;
case 'at':
case 'wa':
lineStr.push(' ', p.type, ' ',
mr(p.x - this.arcScaleX_ * p.radius), ',',
mr(p.y - this.arcScaleY_ * p.radius), ' ',
mr(p.x + this.arcScaleX_ * p.radius), ',',
mr(p.y + this.arcScaleY_ * p.radius), ' ',
mr(p.xStart), ',', mr(p.yStart), ' ',
mr(p.xEnd), ',', mr(p.yEnd));
break;
}
// TODO: Following is broken for curves due to
// move to proper paths.
// Figure out dimensions so we can do gradient fills
// properly
if (p) {
if (min.x == null || p.x < min.x) {
min.x = p.x;
}
if (max.x == null || p.x > max.x) {
max.x = p.x;
}
if (min.y == null || p.y < min.y) {
min.y = p.y;
}
if (max.y == null || p.y > max.y) {
max.y = p.y;
}
}
} lineStr.push(' ">');
if (!aFill) { appendStroke(this, lineStr); } else { appendFill(this, lineStr, min, max); }
lineStr.push('</gvml:shape>');
this.element_.insertAdjacentHTML('beforeEnd', lineStr.join('')); };
function appendStroke(ctx, lineStr) { var a = processStyle(ctx.strokeStyle); var color = a.color; var opacity = a.alpha * ctx.globalAlpha; var lineWidth = ctx.lineScale_ * ctx.lineWidth;
// VML cannot correctly render a line if the width is less than 1px. // In that case, we dilute the color to make the line look thinner. if (lineWidth < 1) { opacity *= lineWidth; }
lineStr.push( '<gvml:stroke', ' opacity="', opacity, '"', ' joinstyle="', ctx.lineJoin, '"', ' miterlimit="', ctx.miterLimit, '"', ' endcap="', processLineCap(ctx.lineCap), '"', ' weight="', lineWidth, 'px"', ' color="', color, '" />' ); }
function appendFill(ctx, lineStr, min, max) { var fillStyle = ctx.fillStyle; var arcScaleX = ctx.arcScaleX; var arcScaleY = ctx.arcScaleY; var width = max.x - min.x; var height = max.y - min.y; if (fillStyle instanceof CanvasGradient_) { // TODO: Gradients transformed with the transformation matrix. var angle = 0; var focus = {x: 0, y: 0};
// additional offset
var shift = 0;
// scale factor for offset
var expansion = 1;
if (fillStyle.type_ == 'gradient') {
var x0 = fillStyle.x0_ / arcScaleX;
var y0 = fillStyle.y0_ / arcScaleY;
var x1 = fillStyle.x1_ / arcScaleX;
var y1 = fillStyle.y1_ / arcScaleY;
var p0 = getCoords(ctx, x0, y0);
var p1 = getCoords(ctx, x1, y1);
var dx = p1.x - p0.x;
var dy = p1.y - p0.y;
angle = Math.atan2(dx, dy) * 180 / Math.PI;
// The angle should be a non-negative number.
if (angle < 0) {
angle += 360;
}
// Very small angles produce an unexpected result because they are
// converted to a scientific notation string.
if (angle < 1e-6) {
angle = 0;
}
} else {
var p0 = getCoords(ctx, fillStyle.x0_, fillStyle.y0_);
focus = {
x: (p0.x - min.x) / width,
y: (p0.y - min.y) / height
};
width /= arcScaleX * Z;
height /= arcScaleY * Z;
var dimension = m.max(width, height);
shift = 2 * fillStyle.r0_ / dimension;
expansion = 2 * fillStyle.r1_ / dimension - shift;
}
// We need to sort the color stops in ascending order by offset,
// otherwise IE won't interpret it correctly.
var stops = fillStyle.colors_;
stops.sort(function(cs1, cs2) {
return cs1.offset - cs2.offset;
});
var length = stops.length;
var color1 = stops[0].color;
var color2 = stops[length - 1].color;
var opacity1 = stops[0].alpha * ctx.globalAlpha;
var opacity2 = stops[length - 1].alpha * ctx.globalAlpha;
var colors = [];
for (var i = 0; i < length; i++) {
var stop = stops[i];
colors.push(stop.offset * expansion + shift + ' ' + stop.color);
}
// When colors attribute is used, the meanings of opacity and o:opacity2
// are reversed.
lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
' method="none" focus="100%"',
' color="', color1, '"',
' color2="', color2, '"',
' colors="', colors.join(','), '"',
' opacity="', opacity2, '"',
' g_o_:opacity2="', opacity1, '"',
' angle="', angle, '"',
' focusposition="', focus.x, ',', focus.y, '" />');
} else if (fillStyle instanceof CanvasPattern_) {
if (width && height) {
var deltaLeft = -min.x;
var deltaTop = -min.y;
lineStr.push('<gvml:fill',
' position="',
deltaLeft / width arcScaleX arcScaleX, ',',
deltaTop / height arcScaleY arcScaleY, '"',
' type="tile"',
// TODO: Figure out the correct size to fit the scale.
//' size="', w, 'px ', h, 'px"',
' src="', fillStyle.src_, '" />');
}
} else {
var a = processStyle(ctx.fillStyle);
var color = a.color;
var opacity = a.alpha * ctx.globalAlpha;
lineStr.push('
contextPrototype.fill = function() { this.stroke(true); };
contextPrototype.closePath = function() { this.currentPath_.push({type: 'close'}); };
function getCoords(ctx, aX, aY) { var m = ctx.m_; return { x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2, y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2 }; };
contextPrototype.save = function() { var o = {}; copyState(this, o); this.aStack.push(o); this.mStack.push(this.m); this.m = matrixMultiply(createMatrixIdentity(), this.m_); };
contextPrototype.restore = function() { if (this.aStack.length) { copyState(this.aStack.pop(), this); this.m = this.mStack.pop(); } };
function matrixIsFinite(m) { return isFinite(m[0][0]) && isFinite(m[0][1]) && isFinite(m[1][0]) && isFinite(m[1][1]) && isFinite(m[2][0]) && isFinite(m[2][1]); }
function setM(ctx, m, updateLineScale) { if (!matrixIsFinite(m)) { return; } ctx.m_ = m;
if (updateLineScale) { // Get the line scale. // Determinant of this.m means how much the area is enlarged by the // transformation. So its square root can be used as a scale factor // for width. var det = m[0][0] * m[1][1] - m[0][1] * m[1][0]; ctx.lineScale = sqrt(abs(det)); } }
contextPrototype.translate = function(aX, aY) { var m1 = [ [1, 0, 0], [0, 1, 0], [aX, aY, 1] ];
setM(this, matrixMultiply(m1, this.m_), false); };
contextPrototype.rotate = function(aRot) { var c = mc(aRot); var s = ms(aRot);
var m1 = [ [c, s, 0], [-s, c, 0], [0, 0, 1] ];
setM(this, matrixMultiply(m1, this.m_), false); };
contextPrototype.scale = function(aX, aY) { this.arcScaleX *= aX; this.arcScaleY *= aY; var m1 = [ [aX, 0, 0], [0, aY, 0], [0, 0, 1] ];
setM(this, matrixMultiply(m1, this.m_), true); };
contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) { var m1 = [ [m11, m12, 0], [m21, m22, 0], [dx, dy, 1] ];
setM(this, matrixMultiply(m1, this.m_), true); };
contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) { var m = [ [m11, m12, 0], [m21, m22, 0], [dx, dy, 1] ];
setM(this, m, true); };
/**
it yet. */ contextPrototype.drawText = function(text, x, y, maxWidth, stroke) { var m = this.m, delta = 1000, left = 0, right = delta, offset = {x: 0, y: 0}, lineStr = [];
var fontStyle = getComputedStyle(processFontStyle(this.font), this.element_);
var fontStyleString = buildStyle(fontStyle);
var elementStyle = this.element_.currentStyle; var textAlign = this.textAlign.toLowerCase(); switch (textAlign) { case 'left': case 'center': case 'right': break; case 'end': textAlign = elementStyle.direction == 'ltr' ? 'right' : 'left'; break; case 'start': textAlign = elementStyle.direction == 'rtl' ? 'right' : 'left'; break; default: textAlign = 'left'; }
// 1.75 is an arbitrary number, as there is no info about the text baseline switch (this.textBaseline) { case 'hanging': case 'top': offset.y = fontStyle.size / 1.75; break; case 'middle': break; default: case null: case 'alphabetic': case 'ideographic': case 'bottom': offset.y = -fontStyle.size / 2.25; break; }
switch(textAlign) { case 'right': left = delta; right = 0.05; break; case 'center': left = right = delta / 2; break; }
var d = getCoords(this, x + offset.x, y + offset.y);
lineStr.push('<gvml:line from="', -left ,' 0" to="', right ,' 0.05" ', ' coordsize="100 100" coordorigin="0 0"', ' filled="', !stroke, '" stroked="', !!stroke, '" style="position:absolute;width:1px;height:1px;">');
if (stroke) { appendStroke(this, lineStr); } else { // TODO: Fix the min and max params. appendFill(this, lineStr, {x: -left, y: 0}, {x: right, y: fontStyle.size}); }
var skewM = m[0][0].toFixed(3) + ',' + m[1][0].toFixed(3) + ',' + m[0][1].toFixed(3) + ',' + m[1][1].toFixed(3) + ',0,0';
var skewOffset = mr(d.x / Z) + ',' + mr(d.y / Z);
lineStr.push('<gvml:skew on="t" matrix="', skewM ,'" ',
' offset="', skewOffset, '" origin="', left ,' 0" />',
'
this.element_.insertAdjacentHTML('beforeEnd', lineStr.join('')); };
contextPrototype.fillText = function(text, x, y, maxWidth) { this.drawText_(text, x, y, maxWidth, false); };
contextPrototype.strokeText = function(text, x, y, maxWidth) { this.drawText_(text, x, y, maxWidth, true); };
contextPrototype.measureText = function(text) { if (!this.textMeasureEl) { var s = ''; this.element.insertAdjacentHTML('beforeEnd', s); this.textMeasureEl = this.element.lastChild; } var doc = this.element.ownerDocument; this.textMeasureEl.innerHTML = ''; this.textMeasureEl.style.font = this.font; // Don't use innerHTML or innerText because they allow markup/whitespace. this.textMeasureEl.appendChild(doc.createTextNode(text)); return {width: this.textMeasureEl_.offsetWidth}; };
/\ STUBS **/ contextPrototype.clip = function() { // TODO: Implement };
contextPrototype.arcTo = function() { // TODO: Implement };
contextPrototype.createPattern = function(image, repetition) { return new CanvasPattern_(image, repetition); };
// Gradient / Pattern Stubs function CanvasGradient(aType) { this.type = aType; this.x0 = 0; this.y0 = 0; this.r0 = 0; this.x1 = 0; this.y1 = 0; this.r1 = 0; this.colors_ = []; }
CanvasGradient.prototype.addColorStop = function(aOffset, aColor) { aColor = processStyle(aColor); this.colors.push({offset: aOffset, color: aColor.color, alpha: aColor.alpha}); };
function CanvasPattern(image, repetition) { assertImageIsValid(image); switch (repetition) { case 'repeat': case null: case '': this.repetition = 'repeat'; break case 'repeat-x': case 'repeat-y': case 'no-repeat': this.repetition_ = repetition; break; default: throwException('SYNTAX_ERR'); }
this.src = image.src; this.width = image.width; this.height_ = image.height; }
function throwException(s) { throw new DOMException_(s); }
function assertImageIsValid(img) { if (!img || img.nodeType != 1 || img.tagName != 'IMG') { throwException('TYPE_MISMATCH_ERR'); } if (img.readyState != 'complete') { throwException('INVALID_STATE_ERR'); } }
function DOMException(s) { this.code = this[s]; this.message = s +': DOM Exception ' + this.code; } var p = DOMException.prototype = new Error; p.INDEX_SIZE_ERR = 1; p.DOMSTRING_SIZE_ERR = 2; p.HIERARCHY_REQUEST_ERR = 3; p.WRONG_DOCUMENT_ERR = 4; p.INVALID_CHARACTER_ERR = 5; p.NO_DATA_ALLOWED_ERR = 6; p.NO_MODIFICATION_ALLOWED_ERR = 7; p.NOT_FOUND_ERR = 8; p.NOT_SUPPORTED_ERR = 9; p.INUSE_ATTRIBUTE_ERR = 10; p.INVALID_STATE_ERR = 11; p.SYNTAX_ERR = 12; p.INVALID_MODIFICATION_ERR = 13; p.NAMESPACE_ERR = 14; p.INVALID_ACCESS_ERR = 15; p.VALIDATION_ERR = 16; p.TYPE_MISMATCH_ERR = 17;
// set up externs G_vmlCanvasManager = GvmlCanvasManager; CanvasRenderingContext2D = CanvasRenderingContext2D; CanvasGradient = CanvasGradient; CanvasPattern = CanvasPattern; DOMException = DOMException; })();
} // if else { // make the canvas test simple by kener.linfeng@gmail.com G_vmlCanvasManager = false; } return G_vmlCanvasManager; }); // define
显示的效果如下:
对这个项目的支持,难道只是作为工作来做,不是因为兴趣或者是其他之类的么? 为嘛周末都没人上来看问题的? 百度hi里好像也没人关注。。。。。
出差中,谢谢建议,后续看看
在ie8下, 针对图片,在使用了position 和scale后, 会出现图片位置不对的问题, 但图片上的文字的位置是正确的情况,具体情况如图: