Closed GeorgeS2019 closed 3 months ago
@GeorgeS2019 Can you give a more detailed example of what you do have in mind here?
I am currently benchmarking the different rl backends in godotrl in terms of learning and runtime performance for my master thesis. But it sounds like you are more interested in having a comprehensive list of what is supported in the different rl libs, correct?
@visuallization The future moving forwards for Godot, my wish, is to replace python with language that is supported through Godot GDExtension e.g. C# With that, training and inference are all done using One langauge
https://github.com/edbeeching/godot_rl_agents/discussions/114#discussioncomment-6382743
We need an immediate glance the coverage of the supported RL libraries. ALL aspects implemented or e.g. 85% implemented.
With that overview, one can decide which of the 3 supported libraries to use
For SB3 which export ONNX, only this option is more feasible to use c# for godot4