edbeeching / godot_rl_agents

An Open Source package that allows video game creators, AI researchers and hobbyists the opportunity to learn complex behaviors for their Non Player Characters or agents
MIT License
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Benchmark the RL agents #104

Closed GeorgeS2019 closed 3 months ago

GeorgeS2019 commented 1 year ago

We need an immediate glance the coverage of the supported RL libraries. ALL aspects implemented or e.g. 85% implemented.

With that overview, one can decide which of the 3 supported libraries to use

For SB3 which export ONNX, only this option is more feasible to use c# for godot4

visuallization commented 1 year ago

@GeorgeS2019 Can you give a more detailed example of what you do have in mind here?

I am currently benchmarking the different rl backends in godotrl in terms of learning and runtime performance for my master thesis. But it sounds like you are more interested in having a comprehensive list of what is supported in the different rl libs, correct?

GeorgeS2019 commented 1 year ago

@visuallization The future moving forwards for Godot, my wish, is to replace python with language that is supported through Godot GDExtension e.g. C# With that, training and inference are all done using One langauge

https://github.com/edbeeching/godot_rl_agents/discussions/114#discussioncomment-6382743