Open edbeeching opened 2 months ago
One suggestion until/for 1.0 (not necessarily 0.9) is to extend the API with terminated/truncated and set the default AIController timeout restart to truncated, as it might have an effect on training.
Add an example with an agent interacting in a discrete environment, I am not even sure if this would sync correctly, needs testing.
We now have an example of a discrete environment at https://github.com/edbeeching/godot_rl_agents_examples/tree/main/examples/CrossTheRoad.
We can consider other examples in the future. Envs that require manual/async stepping are not directly supported and may be more challenging without further changes.
With the Godot 4.3, we now have a complete new rewritten skeleton3D framework.
It would be great to consider Mujoco environment for 0.9 or future release of Godot RL Agents
My ideas for the 0.9 release are the following:
gdrl
to launch training, I think it is better to have users refer to and use the examples as the sole way to use the lib.