edbeeching / godot_rl_agents

An Open Source package that allows video game creators, AI researchers and hobbyists the opportunity to learn complex behaviors for their Non Player Characters or agents
MIT License
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Features for 0.9 release #193

Open edbeeching opened 5 months ago

edbeeching commented 5 months ago

My ideas for the 0.9 release are the following:

Ivan-267 commented 5 months ago

One suggestion until/for 1.0 (not necessarily 0.9) is to extend the API with terminated/truncated and set the default AIController timeout restart to truncated, as it might have an effect on training.

Ivan-267 commented 4 months ago

Add an example with an agent interacting in a discrete environment, I am not even sure if this would sync correctly, needs testing.

We now have an example of a discrete environment at https://github.com/edbeeching/godot_rl_agents_examples/tree/main/examples/CrossTheRoad.

We can consider other examples in the future. Envs that require manual/async stepping are not directly supported and may be more challenging without further changes.

GeorgeS2019 commented 4 months ago

With the Godot 4.3, we now have a complete new rewritten skeleton3D framework.

It would be great to consider Mujoco environment for 0.9 or future release of Godot RL Agents