Closed ashutoshbsathe closed 2 years ago
Hi thanks for raising this issue.
Please can you confirm for me your OS (windows, macOS, linux etc) and also that you have installed a release version of the framework, you have not cloned the master branch?
You do not need to have the editor open if you are using an exported binary. The example environments train with 16 parallel agents, but can be exported with less (or more) if you prefer. In future versions this will be an argument to the environment executable.
Please confirm the above and I will look into the issue, I think the most likely cause is that you have not used 0.1 release version.
I'm running linux. And indeed the version was the issue. Thanks a lot for pointing that out.
I actually ran pip install .
instead of the editable version. So when I later changed to tag 0.1.0 it wasn't being reflected
With correct version, training indeed seems to work. Closing the issue
Hi, I just installed godot_rl_agents as described in the installation instructions. I have been trying to train an agent for one of the default envs but I get the following error
I also manually tried printing
json_dict
and here are the contents:Here's the full log : https://www.toptal.com/developers/hastebin/epovenonow.yaml
Do I absolutely need to keep Godot editor open ? I'm currently using the
ball_chase.x86_64
from the repoLastly, opening an environment in godot opens with 16 agents together. Is there a way to fix this ?