Closed visuallization closed 1 year ago
Hi, the current version of the library supports 4.0 beta only.
In the current version of the plugin, this line is not commented out. Where did you copy the plugin from?
Hey there,
Thanks for the answer!
I got the plugin a few months ago (I think it was in October or November) from the main branch
from this repo. It was at a time where the code still worked with godot 3.5. When copying the plugin from the branch godot3.5
the raycast sensor is still not working because of the commmented line. It seems to work fine however if I just uncomment the line. I just wanted to make sure I am not missing something and wanted to know why the line was commented out in the first place (maybe something is still broken and I am not aware of it)
Cheers
Edit* I just remembered: I got the version from the release page. More specifically I got the version 0.2.2 from here https://github.com/edbeeching/godot_rl_agents/releases/tag/v0.2.2
Cheers Mate
Let me look into it :D
This has been fixed now in the godot 3.5 branch, ported 4.0 features of the addon to it
@yaelatletl Thanks for looking into this. I checked out the changes and used it in godot3.5. However I experienced some problems so I fixed it and created a PR. Feel free to merge it if you guys agree with it.
Hey there,
Since
_spawn_nodes()
is commented in the_ready
function inRaycastSensor3D .gd
no rays are getting created which can hit the environment. Is there a reason why this commeted out? It makes RaycastSensor3D on the branchgodot3.5
somewhat useless.Kind Regards