Closed Ivan-267 closed 8 months ago
hey @Ivan-267 and am just trying out this example. I have the following error:
Hello,
Thanks for testing the env.
I had this issue before due to blend.import files being needed (it turns it into the correct Rigidbody class), so I added an additional .gitignore file in 3DLander/blender to include the files for this example.
I tried downloading the zip from the branch on github website and it loads for me in Godot 4.2.1 stable.
Can you check if you have the .gitignore file in blender folder in the example and specifically if you see the blend.import files (before Godot makes them upon first load)? At the moment I'm not sure what causes the issue, maybe it works differently on a different PC.
Ah perhaps I need to re-add my blender path. I will try again tomorrow.
The comment is a great idea, I'll definitely add something. Maybe I have some cache locally or my Godot version is slightly different, for now the comment should resolve it. The merge conflict is probably about the readme (each env adds its own video), I'll check that too.
ONNX video
https://github.com/edbeeching/godot_rl_agents_examples/assets/61947090/221f6f5b-bbd4-4560-a6d5-473c0231f480
Description
A 3D Lander env where the task is to land safely and as close as possible to the goal position. This env uses the discrete actions branch, and needs it for:
I added this information to the readme so users will know the requirements for now, until the discrete actions branch is potentially merged.
Detailed description of env is present in readme: https://github.com/edbeeching/godot_rl_agents_examples/blob/3d_lander_example/examples/3DLander/readme.md
Known issues: There is a rare error caused by an
inf
value being sent by an observation noticed during training. It hasn't been investigated or resolved.Tasks
gdrl
after cloning the repository