I'm working on a mod which adds new ScenParts and Prepare Carefully causes an error when creating a new world when the current scenario uses them. Specifically, it errors with my Scenpart_factionRelations:
Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
at ChickenScenParts.ScenPart_FactionRelations.PostGameStart () [0x00014] in <b64e403c0d6f40fb90a72841b4f4b837>:0
at RimWorld.Scenario.PostGameStart () [0x00014] in <65f126dfb1e4464fa378d4b237f11a99>:0
at (wrapper dynamic-method) Verse.Game.DMD<DMD<InitNewGame_Patch1>?-1591050368::InitNewGame_Patch1>(Verse.Game)
at Verse.Root_Play+<>c.<Start>b__1_2 () [0x00011] in <65f126dfb1e4464fa378d4b237f11a99>:0
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00008] in <65f126dfb1e4464fa378d4b237f11a99>:0
Verse.Log:Error(String, Boolean)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
My load order was:
Harmony
Core
Royalty
[RH] Faction: Coalition // the mod Chicken Plucker is working on, using my code
EdB Prepare Carefully
I'm fairly certain this is on your end because I added extensive null-checking on mine. The stack trace indicates it comes from your patch of Game.InitGame(), though I admit I haven't been able to understand what, exactly, this patch does.
Obviously, it's possible I'm mistaken and I'm causing this error, but I don't see how. If you do, please don't hesitate to point out my mistake.
I'm working on a mod which adds new ScenParts and Prepare Carefully causes an error when creating a new world when the current scenario uses them. Specifically, it errors with my
Scenpart_factionRelations
:My load order was:
I'm fairly certain this is on your end because I added extensive null-checking on mine. The stack trace indicates it comes from your patch of
Game.InitGame()
, though I admit I haven't been able to understand what, exactly, this patch does.Obviously, it's possible I'm mistaken and I'm causing this error, but I don't see how. If you do, please don't hesitate to point out my mistake.