edgar-mtz-e / slimdx

Automatically exported from code.google.com/p/slimdx
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Setting NULL as shader resource #271

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
It's possible in DirectX to set NULL to shader textures and other stuff
(shader resources in DX10). But it leads to exception in SlimDX because it
can't get native pointer for null reference.

Original issue reported on code.google.com by boris.ja...@gmail.com on 27 May 2008 at 11:17

GoogleCodeExporter commented 9 years ago
You're referring to the setters for EffectConstantBuffer and 
EffectResourceVariable 
and the like, right? Should be fixed.

Original comment by josh.petrie on 28 May 2008 at 3:15