It's possible in DirectX to set NULL to shader textures and other stuff
(shader resources in DX10). But it leads to exception in SlimDX because it
can't get native pointer for null reference.
Original issue reported on code.google.com by boris.ja...@gmail.com on 27 May 2008 at 11:17
Original issue reported on code.google.com by
boris.ja...@gmail.com
on 27 May 2008 at 11:17