The SlimDX.Multimedia.WaveFile class currently can only load a few formats
from file. This needs to be expanded to be able to load from stream and
from memory, and to support other wave formats.
See the following GDNet topic:
http://www.gamedev.net/community/forums/topic.asp?topic_id=508178
Original issue reported on code.google.com by Mike.Popoloski on 24 Sep 2008 at 4:36
Original issue reported on code.google.com by
Mike.Popoloski
on 24 Sep 2008 at 4:36