edgar-mtz-e / slimdx

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Direct3D9Manager in sample framework incorrectly disposes of back buffers #434

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Direct3D9Manager.cs uses the call GetBackBuffer in two places and then
disposes of the buffers so obtained.  Object tracking has made disposing of
back buffers obtained this way incorrect and leads to a Device disposal
exception.

Original issue reported on code.google.com by CRMeadow...@gmail.com on 16 Feb 2009 at 12:18

GoogleCodeExporter commented 9 years ago
Yeah, looks like I forgot to update it.

Original comment by Mike.Popoloski on 16 Feb 2009 at 3:39

GoogleCodeExporter commented 9 years ago
Fixed as of r922.

Original comment by Mike.Popoloski on 28 Feb 2009 at 10:02