Direct3D9Manager.cs uses the call GetBackBuffer in two places and then
disposes of the buffers so obtained. Object tracking has made disposing of
back buffers obtained this way incorrect and leads to a Device disposal
exception.
Original issue reported on code.google.com by CRMeadow...@gmail.com on 16 Feb 2009 at 12:18
Original issue reported on code.google.com by
CRMeadow...@gmail.com
on 16 Feb 2009 at 12:18