This implements the Love2D approach of using DwmFlush (on Windows) when appropriate during the GL buffer swapping to prevent or reduce the occurrance of microstutters related to SDL_GL_SwapWindow.
Additionally, texture mipmapping is now (again) a separate option from Detail Level as there is an aesthetic component to it as well
This implements the Love2D approach of using DwmFlush (on Windows) when appropriate during the GL buffer swapping to prevent or reduce the occurrance of microstutters related to SDL_GL_SwapWindow.
Additionally, texture mipmapping is now (again) a separate option from Detail Level as there is an aesthetic component to it as well