edo9300 / edopro

A script engine for "yu-gi-oh!" and sample gui (former "ygopro")
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Build steps borked #217

Closed lifeforce-dev closed 2 years ago

lifeforce-dev commented 2 years ago

Hi!

So, trying to get the ygo sln up and running but I'm kind of stuck. Could someone update the build steps and fix the bootstrap scripts?

Symptom: ygo errors on startup due to being unable to initialize the irrlicht device engine

Potential causes based on my debugging

1) The quickrun.sh fails to execute properly

Anyway I think the crux of this problem is, someone changed things and didn't update your build scripts. Maybe try following your own build steps step by step from scratch and make sure they're correct? I'm probably the one at fault but I'm certain I've found at least one error so now I don't trust anything haha

lifeforce-dev commented 2 years ago

Eh, just read the contributing section. This probably falls into something you guys didn't want reported here. I'll just fix the bootstrapping setup myself and submit a pull request

edo9300 commented 2 years ago

For the device initialization, that's fixed in https://github.com/edo9300/edopro/commit/9ec9bcf7cbeae09fcbcb689353c7c0ef0fde515a. For the rest, the wiki is very outdated, and the quickrun script is not being used since a long time, so it's expected to be not working. For now, what you can do is build the exe and use the released program to get the assets from. (If you've reached the point of getting the exe built, then you're fine.)