I'm unsure why this is because I am using the same assets from your example directory. I see this lib is a little old, but it still works!
I am:
using zlib:x64-windows (version 1.2.11-6)
using pugixml:x64-windows (version 1.10-1)
using sfml:x64-windows (version 2.5.1-7)
Each of these was installed with vcpkg. I want to also note that I had to manually change the linker settings to use -d debug sfml libs for DEBUG builds and that vcpkg paths were not automatically added to the project even though the packages were found correctly using cmake's find_package().
specifically some tiles are swapped around and for whatever reason the bushes on the left side of the screen are missing.
Also, you want to document I MUST use zlib compression if I use any compression. I made some custom maps and was unsure why it was crashing. There doesn't seem to be a check for that. Once I stepped in the code and made that change in my .tmx maps, they loaded!
I'm unsure why this is because I am using the same assets from your example directory. I see this lib is a little old, but it still works!
I am:
Each of these was installed with
vcpkg
. I want to also note that I had to manually change the linker settings to use-d
debug sfml libs for DEBUG builds and that vcpkg paths were not automatically added to the project even though the packages were found correctly using cmake'sfind_package()
.specifically some tiles are swapped around and for whatever reason the bushes on the left side of the screen are missing.
Also, you want to document I MUST use zlib compression if I use any compression. I made some custom maps and was unsure why it was crashing. There doesn't seem to be a check for that. Once I stepped in the code and made that change in my .tmx maps, they loaded!