Closed GoogleCodeExporter closed 9 years ago
What happens now:
* No matter what, a textblock will be displayed
* If it's on the top screen, it will be displayed in the same spot in both modes
* If it's on the bottom screen, it will be shoved into the top screen in single mode
* basically works as try_bottom if y>192
Issues:
* textblock arguments are already messy
* current textblock determines which screen on init with no configurability
* cannot force textblock to only be visible on 2nd screen
Original comment by saluk64007@gmail.com
on 31 Oct 2012 at 9:00
Original comment by saluk64007@gmail.com
on 16 Jan 2014 at 11:19
I need a clean way for coders to define what needs to be on what screen. At the
same time, it's annoying for coders, and for me, to always have to test all
these different display types. The new small_bottom_screen mode is compatible
with all games, requires no custom code, and looks almost as good as
single_screen. So I'm not going to put more time into single screen errors
right now.
Original comment by saluk64007@gmail.com
on 9 Feb 2014 at 8:12
Original issue reported on code.google.com by
saluk64007@gmail.com
on 31 Oct 2012 at 8:31