edrevolution / pywright

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Add transparency to some of the character buttons, add optional talk list character outline backgrounds #22

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
In the games, there is a silhouette of the player's character when they begin a 
conversation with someone in investigation (see 
http://www.youtube.com/watch?v=OeLZMto4hGc&t=6m27s and 
http://www.youtube.com/watch?v=5c-vIpTZ0nM&t=3m54s). We should implement those 
backgrounds and transitions, and also change the styles of the buttons to match.

Additionally, the graphic rips of the character buttons 
(http://www.court-records.net/rips.htm) are solid, while in the game they are 
lined. This leads me to believe that the game uses an overlay or transparency 
to achieve its look. I think we should emulate that to make the addition of 
custom graphics/buttons easier.

Original issue reported on code.google.com by ThePez...@gmail.com on 7 Feb 2011 at 11:39

GoogleCodeExporter commented 9 years ago
Additionally, we should also probably use the traditional court record button. 
That should be easy.

Original comment by ThePez...@gmail.com on 8 Feb 2011 at 12:03

GoogleCodeExporter commented 9 years ago

Original comment by saluk64007@gmail.com on 16 Jan 2014 at 10:38

GoogleCodeExporter commented 9 years ago
Issue 60 has been merged into this issue.

Original comment by saluk64007@gmail.com on 16 Jan 2014 at 10:55

GoogleCodeExporter commented 9 years ago

Original comment by saluk64007@gmail.com on 16 Jan 2014 at 11:01

GoogleCodeExporter commented 9 years ago

Original comment by saluk64007@gmail.com on 3 Feb 2014 at 9:30

GoogleCodeExporter commented 9 years ago
Hmm, I have to question the usefulness of having the character outline bgs for 
talk convos. If we are to have those character outline bgs, then there should 
be a way to shorten the talkchoice buttons. It's only useful if those 
talkchoice buttons are half the size so we can see the character outline. In 
addition, there would have to be come coding changes to accomodate for this. In 
addition, we may have to add another font to this, mainly Arial/Helvetica 
narrow.

The buttons are confirmed to use a scanline overlay for the PW and AJ eras. The 
GK eras don't use the scanline overlay on the buttons. But the GK2 version of 
the button is 50% transparent.

Original comment by earlAcda...@gmail.com on 12 Feb 2014 at 9:51

GoogleCodeExporter commented 9 years ago
Yeah I have this not marked for any particular release. Basically, it's 
something I may work on in future, but status is unknown. The talk buttons 
could certainly use some love though, thanks for those observations.

Original comment by saluk64007@gmail.com on 15 Feb 2014 at 12:18

GoogleCodeExporter commented 9 years ago
Character buttons are confirmed to be at 90% transparency. Best way to test the 
emulation is to look at it from a real DS, not the Emulator. no$gba seems 
closest to emulating the games.

Character silhouettes can be added as backgrounds to list actions. I'll create 
an example game to show how this can be done. Heck, custom list backgrounds can 
be done.

Original comment by earlAcda...@gmail.com on 11 Aug 2015 at 3:48