edrevolution / pywright

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Themable bigbutton/crossbuttons #35

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
from matx.

crossbuttons need to highlight

buttons: http://www.mediafire.com/?frxr1mf2flb71cw

Original issue reported on code.google.com by saluk64007@gmail.com on 17 Feb 2011 at 8:36

GoogleCodeExporter commented 9 years ago

Original comment by saluk64007@gmail.com on 23 Feb 2011 at 6:12

GoogleCodeExporter commented 9 years ago
I added scanlines, they don't look that bad even on top of other stuff that had 
it. Still making them default to off, can be turned on gamewide with a "set 
_bigbutton_scanlines on" in an intro.txt.

I wanted to ask you pezman, matx sent me:
 - brown buttons/crossexam with phoenix, mia, and edgeworth shadows
 - a blank brown button without a shadow he labeled as apollo
 - a pink button from gk without a shadow

Seems to me there should be an apollo shadow for the brown series, and an 
edgeworth shadow for the pink series. Even if the original games didn't have 
them. Also, any other shadows we should have added? Maybe a maya one, did 
someone make that already?

Otherwise, going to include this with the release.

Original comment by saluk64007@gmail.com on 16 Mar 2011 at 9:11

GoogleCodeExporter commented 9 years ago
-I added scanlines, they don't look that bad even on top of other stuff that 
had it. Still making them default to off, can be turned on gamewide with a "set 
_bigbutton_scanlines on" in an intro.txt.

So wait. Are the "global" scanlines being defaulted to off, or the scanlines on 
the button and court background themselves? To be honest, I don't think anyone 
will care if you switch things around to respect the global scanlines.

-Seems to me there should be an apollo shadow for the brown series,

And this is why watching the game 
footage(http://www.youtube.com/watch?v=OeLZMto4hGc)... 

-and an edgeworth shadow for the pink series

...is important(http://www.youtube.com/watch?v=10PiVpAusM4)

-Even if the original games didn't have them.

Ah, didn't read this part when responding above (and felt like keeping those 
links in there anyway).

-Also, any other shadows we should have added? Maybe a maya one, did someone 
make that already?

SilentbobX did, though it's pre-lined. Maybe he has a clean one. But that also 
sounds like we'd be starting the fanworks section, which I thought we were 
going to wait on.

My conclusion is that we work to replace the layering of the assets so they 
resemble the games (looking at the video, you'll start to see just how many 
things the scanlines on the bottom screen cover). It MAY require some updating 
of older cases, but it's not hard, and there just aren't that many of them to 
update.

Original comment by ThePez...@gmail.com on 16 Mar 2011 at 8:14

GoogleCodeExporter commented 9 years ago
Ok, punting on additional shadows. Adding features without enabling them right 
away is the right way to go I think. We can add things without worrying about 
compatibility, and then when we DO look at compatibility we can focus on that 
issue without worrying about the features. With this issue closed the release 
is very close!

Original comment by saluk64007@gmail.com on 16 Mar 2011 at 11:27