Open GoogleCodeExporter opened 9 years ago
I wonder if this could be useful for certain movement scripts, like the
"crosseyes" faceoff I want to code. Scroll doesn't work for multiple objects at
a time.
Original comment by ThePez...@gmail.com
on 6 Mar 2011 at 1:05
Use the nowait argument for scroll. You can scroll many objects at once (which
is how I did the chains, the guilty doors, many other things). Scroll is
perfect for most things, but to handle 50 objects that move in a physics based
pattern, with rotation, and scaling, would be pressing it from a user
perspective.
It could actually be implemented with scroll, but I'll look into that when I
get there.
Original comment by saluk64007@gmail.com
on 6 Mar 2011 at 2:16
Another problem with scroll is that it doesn't allow me to move assets nearly
fast enough. I could send you the demo script to show you what I mean.
Furthermore, if you look at the crosseyes, they don't move at uniform speeds;
they move in very quickly, suddenly grind to a near-halt, and then finally
stop. Can scroll allow me to control things to that fine-grain a degree?
Original comment by ThePez...@gmail.com
on 6 Mar 2011 at 6:51
Original comment by saluk64007@gmail.com
on 11 Sep 2011 at 10:33
Original comment by saluk64007@gmail.com
on 16 Jan 2014 at 10:49
Before we go with confetti, we need to get it ripped. There's a certain
pattern, but without a clean rip, it's impossible to do without making your own.
I will request a wait=X argument for fine-tuning certain animations, such as VS
animations so I don't have to do it all in one 64*64 block
Original comment by earlAcda...@gmail.com
on 1 Feb 2014 at 10:02
I'm not so into ripping the confetti (although that would probably be good at
some point). This ticket is more about a system that people can use to animate
different kinds of particle effects they might want to use. Exploding gore for
violent crime scenes, rain for outdoor scenes, an unruly witness shooting darts
at the lawyers, whatever. There are some comments in this thread that are
pretty off topic to that end.
I'm not quite sure I understand what you mean about the animations, but that
should be a different ticket.
Original comment by saluk64007@gmail.com
on 2 Feb 2014 at 7:05
Original issue reported on code.google.com by
saluk64007@gmail.com
on 2 Mar 2011 at 6:43