Allows procedural generation of a frame of animation that is in between a two of animation frames. Works by reading the velocity map of a pixel and displacing the texture uv of the current pixel to effectively "move" that pixel along the trajectory of the pixel velocity.
Eg here: http://www.klemenlozar.com/frame-blending-with-motion-vectors/
Allows procedural generation of a frame of animation that is in between a two of animation frames. Works by reading the velocity map of a pixel and displacing the texture uv of the current pixel to effectively "move" that pixel along the trajectory of the pixel velocity.