An alternative tibia client for otserv written in C++11 and Lua, made with a modular system that uses lua scripts for ingame interface and functionality, making otclient flexible and easy to customize
Pushing the same code present in TFS. Tired of seeing this being sold in plain sight :stuck_out_tongue_closed_eyes:
"This patch enables auto-vectorization for XTEA encryption and decryption, exploring vector (SSE, AVX) instructions to be auto-enabled by the compiler. Should render up to 16x faster encryption/decryption throughput on AVX2, 8x on AVX and 4x on SSE/Neon."
"Out with all that optimal block size width, let the compiler figure it out. Reduces the amount of code by half and increases performance by ~20%."
Pushing the same code present in TFS. Tired of seeing this being sold in plain sight :stuck_out_tongue_closed_eyes:
"This patch enables auto-vectorization for XTEA encryption and decryption, exploring vector (SSE, AVX) instructions to be auto-enabled by the compiler. Should render up to 16x faster encryption/decryption throughput on AVX2, 8x on AVX and 4x on SSE/Neon."
"Out with all that optimal block size width, let the compiler figure it out. Reduces the amount of code by half and increases performance by ~20%."
Reasoning and detailed study