An alternative tibia client for otserv written in C++11 and Lua, made with a modular system that uses lua scripts for ingame interface and functionality, making otclient flexible and easy to customize
When receiving too many text messages, we should enqueue next messages to have time to read the current one, currently any text message is shown immediately replacing the previous one
When receiving too many text messages, we should enqueue next messages to have time to read the current one, currently any text message is shown immediately replacing the previous one