An alternative tibia client for otserv written in C++11 and Lua, made with a modular system that uses lua scripts for ingame interface and functionality, making otclient flexible and easy to customize
Low end machines are still not able to run otclient, a DirectX9 engine without Pixel Shader requirement is needed, @Baxnie said will work on this. Lots of reworks will be needed in painter engine, graphics classes and platform classes to accomplish this.
Low end machines are still not able to run otclient, a DirectX9 engine without Pixel Shader requirement is needed, @Baxnie said will work on this. Lots of reworks will be needed in painter engine, graphics classes and platform classes to accomplish this.