This is a follow-on to #48. If the vertex normals get flipped, also flip the face normals by reversing the face winding order. This leads to better automatic orientation of the UV map after flattening (#49). Here's an example from the En-Gedi scroll:
This is a follow-on to #48. If the vertex normals get flipped, also flip the face normals by reversing the face winding order. This leads to better automatic orientation of the UV map after flattening (#49). Here's an example from the En-Gedi scroll: