edwardkong / Dex

Chess engine
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0.1.3 #21

Closed edwardkong closed 10 months ago

edwardkong commented 10 months ago

move generation: precompute move sets given a sliding piece square and occupants in scope: ended up being insignificant in terms of speed search: negamax for quiescence change - also insignificant, reverted back to minimax quiescence search fiddling - adding limit and playing with a/b window, q search still takes 60-90% of total search time when enabled added a capture flag to moves to limit q search to only search if node is a capture evaluation: game_phase eval after move to update evaluation standards evaluation update to value castling rights