The project aims to create a system that generates genuine narratives within a text-based RPG game. The core idea is to move beyond simple random text generation and create narratives that feel more natural and engaging for the player.
1.1.1. Define Character Motivations:
Create a system for defining and representing character motivations, such as desires, needs, and goals.
Consider using a structured format like a dictionary or a custom class to store motivation data.
1.1.2. Implement Action Selection Logic:
Develop an algorithm for characters to select actions based on their motivations and the current game state.
Consider factors like the urgency of motivations, the feasibility of actions, and potential consequences.
1.1.3. Design Action Execution System:
Create a system for executing character actions and updating the game state accordingly.
Consider different types of actions, such as movement, interaction with objects, and dialogue with other characters.
1.1.4. Test and Refine Action Logic:
Thoroughly test the action selection and execution logic to ensure it produces believable and engaging character behavior.
Refine the logic based on testing results and feedback.
1.1.1. Define Character Motivations: Create a system for defining and representing character motivations, such as desires, needs, and goals. Consider using a structured format like a dictionary or a custom class to store motivation data.
1.1.2. Implement Action Selection Logic: Develop an algorithm for characters to select actions based on their motivations and the current game state. Consider factors like the urgency of motivations, the feasibility of actions, and potential consequences.
1.1.3. Design Action Execution System: Create a system for executing character actions and updating the game state accordingly. Consider different types of actions, such as movement, interaction with objects, and dialogue with other characters.
1.1.4. Test and Refine Action Logic: Thoroughly test the action selection and execution logic to ensure it produces believable and engaging character behavior. Refine the logic based on testing results and feedback.