The project aims to create a system that generates genuine narratives within a text-based RPG game. The core idea is to move beyond simple random text generation and create narratives that feel more natural and engaging for the player.
3.2.1. Design Menu Structure:
Define the structure of the menu system, including the main menu and any submenus for options, settings, or help.
3.2.2. Implement Menu Navigation:
Implement logic for navigating through the menu system using keyboard input or mouse clicks.
3.2.3. Implement Menu Actions:
Implement actions associated with each menu item, such as starting a new game, loading a saved game, adjusting settings, or exiting the game.
3.2.4. Test and Refine Menu System:
Thoroughly test the menu system to ensure intuitive navigation, clear options, and correct functionality.
Refine the menu system based on testing results and feedback.
3.2.1. Design Menu Structure: Define the structure of the menu system, including the main menu and any submenus for options, settings, or help.
3.2.2. Implement Menu Navigation: Implement logic for navigating through the menu system using keyboard input or mouse clicks.
3.2.3. Implement Menu Actions: Implement actions associated with each menu item, such as starting a new game, loading a saved game, adjusting settings, or exiting the game.
3.2.4. Test and Refine Menu System: Thoroughly test the menu system to ensure intuitive navigation, clear options, and correct functionality. Refine the menu system based on testing results and feedback.