The project aims to create a system that generates genuine narratives within a text-based RPG game. The core idea is to move beyond simple random text generation and create narratives that feel more natural and engaging for the player.
4.2.1. Design World Data Structure:
Define a data structure for representing the game world, including locations, objects, characters, and their relationships.
4.2.2. Implement World Editor:
Create a tool that allows developers or content creators to easily define and modify the game world, including adding new locations, objects, and characters.
4.2.3. Integrate World Data with Narrative Generator:
Ensure that the narrative generator can access and utilize the world data to generate narratives that are consistent with the game's setting and lore.
4.2.4. Test and Refine World-Building Tools:
Thoroughly test the world-building tools and their integration with the narrative generator to ensure a cohesive and immersive game world.
Refine the tools based on testing results and feedback.
4.2.1. Design World Data Structure: Define a data structure for representing the game world, including locations, objects, characters, and their relationships.
4.2.2. Implement World Editor: Create a tool that allows developers or content creators to easily define and modify the game world, including adding new locations, objects, and characters.
4.2.3. Integrate World Data with Narrative Generator: Ensure that the narrative generator can access and utilize the world data to generate narratives that are consistent with the game's setting and lore.
4.2.4. Test and Refine World-Building Tools: Thoroughly test the world-building tools and their integration with the narrative generator to ensure a cohesive and immersive game world. Refine the tools based on testing results and feedback.