The project aims to create a system that generates genuine narratives within a text-based RPG game. The core idea is to move beyond simple random text generation and create narratives that feel more natural and engaging for the player.
7.1.1. Design Combat Mechanics:
Define the core mechanics of the combat system, including attack types, defense mechanisms, and turn-based or real-time combat flow.
7.1.2. Implement Combat Logic:
Develop the logic for handling combat encounters, including character stats, attack calculations, damage resolution, and victory/defeat conditions.
7.1.3. Integrate Combat with Narrative:
Seamlessly integrate combat encounters into the narrative flow, ensuring that battles feel meaningful and contribute to the overall story.
7.1.4. Test and Refine Combat System:
Thoroughly test the combat system to ensure balance, fairness, and engaging gameplay.
Refine the system based on testing results and feedback.
7.1.1. Design Combat Mechanics: Define the core mechanics of the combat system, including attack types, defense mechanisms, and turn-based or real-time combat flow.
7.1.2. Implement Combat Logic: Develop the logic for handling combat encounters, including character stats, attack calculations, damage resolution, and victory/defeat conditions.
7.1.3. Integrate Combat with Narrative: Seamlessly integrate combat encounters into the narrative flow, ensuring that battles feel meaningful and contribute to the overall story.
7.1.4. Test and Refine Combat System: Thoroughly test the combat system to ensure balance, fairness, and engaging gameplay. Refine the system based on testing results and feedback.