edz314 / GenuineNarrativeCreator

The project aims to create a system that generates genuine narratives within a text-based RPG game. The core idea is to move beyond simple random text generation and create narratives that feel more natural and engaging for the player.
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Dynamic Event Generation: #2

Open edz314 opened 4 weeks ago

edz314 commented 4 weeks ago

1.2.1. Define Event Triggers: Identify specific conditions or actions that can trigger events, such as character interactions, reaching certain locations, or completing tasks.

1.2.2. Design Event Structure: Create a structure for representing events, including their triggers, descriptions, and potential consequences.

1.2.3. Implement Event Generation Algorithm: Develop an algorithm for generating events based on the defined triggers and the current game state. Consider factors like the probability of events occurring, the relevance to the narrative, and the impact on the player experience.

1.2.4. Test and Refine Event Generation: Thoroughly test the event generation system to ensure it produces a variety of engaging and meaningful events. Refine the algorithm based on testing results and feedback.