The project aims to create a system that generates genuine narratives within a text-based RPG game. The core idea is to move beyond simple random text generation and create narratives that feel more natural and engaging for the player.
7.2.1. Design Inventory System:
Define the structure and capacity of the player's inventory, considering factors like item types, weight limits, and organization.
7.2.2. Implement Inventory Management Logic:
Develop the logic for adding, removing, and using items within the inventory, as well as handling item interactions and effects.
7.2.3. Integrate Inventory with Narrative:
Integrate the inventory system with the narrative, allowing items to play a meaningful role in the story and character progression.
7.2.4. Test and Refine Inventory System:
Thoroughly test the inventory system to ensure ease of use, functionality, and integration with the narrative.
Refine the system based on testing results and feedback.
7.2.1. Design Inventory System: Define the structure and capacity of the player's inventory, considering factors like item types, weight limits, and organization.
7.2.2. Implement Inventory Management Logic: Develop the logic for adding, removing, and using items within the inventory, as well as handling item interactions and effects.
7.2.3. Integrate Inventory with Narrative: Integrate the inventory system with the narrative, allowing items to play a meaningful role in the story and character progression.
7.2.4. Test and Refine Inventory System: Thoroughly test the inventory system to ensure ease of use, functionality, and integration with the narrative. Refine the system based on testing results and feedback.